Includes a chapter on developing games in Flash for the iPhone! Gary Rosenzweig's ActionScript 3.0 Game Programming University, Second Edition is the best hands-on tutorial for learning ActionScript 3.0, the programming language behind Flash Professional CS5.
Learn ActionScript 3.0 the fun way, by creating 16 great games: real, robust games - not just "web toys"! Highly-rated ActionScript tutorial, now with seven new 3D and card games! Code and techniques easily adaptable to training, advertising, and more For Flash artists learning ActionScript, Flash programmers seeking to create games, and upgraders from ActionScript 1.0/2.0. Chapter 1, “Using Flash and ActionScript 3.0,” in fact, sums up the basic ActionScript 3.0 syntax.
Likewise, if you already are an expert ActionScript 3.0 programmer, this book can provide a library of code for you to draw upon to. Harness the power and performance of ActionScript 3.0 Control sound and video, including new access to microphone data Create art with code by drawing vectors and pixels at runtime Manipulate text with unprecedented typographic control Animate graphics, create particle systems, and apply simple physics Avoid common coding mistakes and reuse code for improved productivity Load SWF, image, text, HTML, CSS, and XML file formats, and more Authors Rich Shupe and Zevan Rosser draw on their experience as Flash developers and instructors to give you a solid ActionScript foundation, revealing ways you can use code for practical, everyday projects. Topics are introduced with basic syntax and class-based examples, so you can set your own pace for learning object-oriented programming. Updated for Flash Professional CS5, this revised and expanded edition delivers hands-on exercises and full-color code samples to help you increase your abilities as you progress through the book. You'll learn the language by getting a clear look at essential topics such as logic, event handling, displaying content, classes, and much more. Designers, developers, and programmers alike will find Learning ActionScript 3.0 invaluable for navigating ActionScript 3.0's learning curve. If you're new to ActionScript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide. Before we cover some of the fundamental structure and logic of ActionScript 3.0, let's write another script to help get the . Similarly, parent refers to an object immediately higher up in the ActionScript family tree, if you will. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. and is designed to produce the number one information resources for developers who use Adobe technologies. Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. The ActionScript 3.0 revolution is here, and Essential ActionScript 3.0's steady hand is waiting to guide you through it. Enjoy hundreds of brand new pages covering exciting new language features, such as the DOM-based event architecture, E4X, and namespaces-all brimming with real-world sample code. True to its roots, the book once again focuses on the core language and object-oriented programming, but also adds a deep look at the centerpiece of Flash Player's new API: display programming.
Essential ActionScript 3.0 is a radically overhauled update to Essential ActionScript 2.0. Colin Moock is not just a talented programmer and technologist he's also a gifted teacher. Many people even refer to it simply as "The Colin Moock book." And for good reason: No one is better at turning ActionScript inside out, learning its nuances and capabilities, and then explaining everything in such an accessible way. Essential ActionScript 3.0 focuses on the core language and object-oriented programming, along with the Flash Player API.Essential ActionScript has become the #1 resource for the Flash and ActionScript development community, and the reason is the author, Colin Moock. The enhancements to ActionScript's performance, feature set, ease of use, cleanliness, and sophistication are considerable.
If you have no prior programming knowledge, this book gently guides you on your journey toward ActionScript proficiency.ĪctionScript 3.0 is a huge upgrade to Flash's programming language.
Essential ActionScript 3- 0 covers ActionScript programming in exhaustive detail, with extreme clarity.